Here are the FFB settings which work well for me. There's no right or wrong FFB settings, s Just gotten your Simagic M10 and not sure what settings to use? Here are the FFB settings which work
Хорошая настройка руля для комфортного дрифта в Asseto Corsaтак сказать созданная кровью и потом :DПодходит для

New FFB Tweak available as of 0.1.53. The name comes from the audio world, where dynamic range compression means bringing up the quiet sounds while leaving loud sounds at their original volume. This is a much more second derivative friendly version of the Gamma effect.

Moza R9 Wheel & FFB Settings FAQ What Racing Games are Compatible with MOZA R9 Wheelbase Settings? The MOZA R9 wheelbase settings can be applied to popular racing games like iRacing, Assetto Corsa, ACC, GT7, FH7, and RaceRoom. They are also compatible with professional simulators like Project Cars, rFactor, and Assetto Corsa Competizione.
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Assetto Corsa (AC) Here is a screenshot of the suggested game settings from VRS coach Juan Lopez: Juan prefers 60-80% Max Force, and 0 on all other FFB settings in the VRS Wheel Tool. AC/ACC’s natural force feedback is much smoother than iRacing due to a higher FFB refresh rate. If you still notice some “notchiness” in the FFB, try 1
So, I ve come with this setup which is subtle. DEFAULT FFB STRENGTH 80. DYNAMIC THRESOLD 100. DYNAMIC MODE INTENSITY 150. DYNAMIC MODE ON. I set the majority of the cars between 65-80 (depending on the car) For drifting, I usually set between 35-45. Finally, THE NEW FFB TWEAKS IN CM, IS NOT ACTIVATED. < 1 2 >. Hi everyone, here we are with my personal settings for the Thrustmaster T300 for the PC version of Assetto Corsa. If you want more infos about the FFB, I suggest you to read this post of Luca Sodano from @kunos and this article on Reddit. Have a look at the settings below or download the files for an easy setup. Thrustmaster Control Panel

According to the CSP devs, the original FFB gyro settings from Kunos were completely wrong from a physics standpoint. It was only used by DD wheel users to stop oscillations, but this new FFB tweak feels great on my T300. Finding and riding the grip limit feels much better now. With the newest Custom Shaders Patch installed, you can find the

Skip to 6:04 for all wheel settings typed out on screen!The settings I run for drifting and racing using my Fanatec CSL Elite 1.1. I run on PC but should wo
Gain: 75%. Filter: 0%. Damping: 20%. Following is my personal taste: Kerbs: 30%. Road: 10%. Slip effects: 10%. Aristoteles suggested that for Logitech wheels we should try to lower the Overall Effects to 90-95% to avoid wiggling and rumbling of the wheel. So I'll test that setting as well but increasing Gain in the game at the same time.
The recommended settings here for PC Assetto Corsa (CSL DD 8nm) weren't really doing it for me at all. Especially once I moved on to playing a bit of ACC and they were a world apart in terms of feedback strength. I found a YouTube video which I'm using instead for AC and finding it much better.
Moza R9 strange ffb in Assetto Corsa. Hey guys, I posted this topic already a few months ago but as I now start cruising on shutoku again I just cant deal with this strange ffb behaviour. In Assetto Corsa thr wheel always sfarts oscillating when driving in a straight line. It also kicks when driving a gentle but long turn.
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DPR in AC is only used for the Damping in standstill and when driving under 3kmh to simulate friction of the tires. Wheel FFB is not canned, its to limit the maximum Motor Power but it doesnt change the FFB - fidelity loss only comes because of lower in Game gain (which is neccessary in AC to avoid software clipping).

Turn all the effect settings like road and kerb in Assetto

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